Anybody on here use the Blynk app?
I have used it in the past with FastLED, but not real lately.
I used it once last year and i dont remember what i did and i wiped my laptop so im having to start over lol
What are looking to do? I might have some sketches kicking around…
Really just throw some patterns at a strip of LEDs using my phone for now. Just need a starting point to work with 
I was going to use it but then was bummed there wasn’t support for the Teensy (at least I didn’t find any).
I remember somebody here helped me out last year as i got it running on one of my christmas projects but i dont have any backup of the program lol
@Chad_Eby could i see a couple of your programs so i can get an idea of what i need to do? Ive made some progress but nothing functional yet 
I use Blynk all the time. It was probably me that helped you last year.
@marmil it works with the teensy, you just have to wire up an esp module to it for wifi capabilities. I’ve successfully gotten this to work on a project I did early last year.
Ha, I just read that Blynk released a library update Oct 25 and they list the Teensy 3.2/3.1 as supported now. I’ll have to try it out again.
Join me brother!
Messed with Blynk and a Teensy3.2 this evening and got some basics working. Here’s my test sketch @Cristian_Martinez .
Awesome! Im getting some flickering issues on my end when i have patterns such as cylon confetti and juggle
Maybe make sure you’re not constantly sending more data then necessary to the Blynk server?
What if Blynk.run() doesn’t run every single loop? But instead something like:
EVERY_N_MILLISECONDS(250) {
Blynk.run();
}
Or maybe try a different (higher?) baud rate?
I saw the below somewhere which made me think it’s good to think about how much data is being sent back and forth. (I also read if you are constantly sending a ridiculous amount of data your connection will be auto disconnected.)
// This function sends Arduino’s up time
// every second to Virtual Pin (5).
// In the app, Widget’s reading frequency
// should be set to PUSH. This means
// that you define how often to send data
// to Blynk App.
void myTimerEvent()
{
// You can send any value at any time.
// Please don’t send more that 10 values per second.
Blynk.virtualWrite(V5, millis() / 1000);
}
Interesting… thanx
ill give that a shot when i get some free time 
