FastLED 2.1 rules!
I don’t know if it’s something Daniel fixed in 2.1 (timing issues) but FastLED 2.1 is working for me. The dithering really makes a huge difference to subtle particle-based animations.
https://www.youtube.com/watch?v=0wcZ_izrXQc&feature=youtu.be
What is the circuit connection and code for it. Share please)
I’m not sure this code is fit to share right now I’m trying to turn the particle library into something rather more usable.
Looks great Mat!
I’m curious what level of setBrightness you were running here when you shot the video?
Too cool, is your current library based off an existing one?
Indeed, this one https://github.com/giladaya/arduino-particle-sys which is designed for 8x8 displays
I’d love to have a squiz at the code if/when you get it into a polite enough form too!
Randal_B
(Randal B)
April 6, 2014, 3:14pm
8
I think it was partly started in the wiki, but it would be great if we could all dump our code to one repository. Not sure how the logistics would work though
That’d be good. I mean, even if the code is quite app/hardware specific I’m sure we all come up with cool stuff.
I came up with a totally kick ass spectrum analyser visualisation yesterday. Combination of FFT and one of the bands on an MSGEQ7.
You made me Wiki FFT. I would love to see some video of what you came up with!
I posted a video of it in this group when I first got it working. It’s way better now but I was thinking there’s such a thing as funky plank fatigue.
Is video or algorithm based?
All code, funky plank needs to be stand alone. I’ve just written another visualisation. A scrolling text spectrogram combo, woohoo.