HALP.
While trying to get the RGB_shades arduino code to work for my application using a arduino UNO. Im running into zero response once the sketch is uploaded to the arduino.
// Params for width and height
const uint8_t kMatrixWidth = 26;
const uint8_t kMatrixHeight = 14;
const bool kMatrixSerpentineLayout = true;
// Pixel layout
//
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
// ±--------------------------
// 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
// 1 | 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
// 2 | 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77
// 3 | 78 79 80 81 82 83 84 85 86 87 . 88 . 89 . 90 . 91 92 93 94 95 96 97 98 99
// 4 | 100 101 102 103 104 105 106 107 108 109 . . . 110 . . . 111 112 113 114 115 116 117 118 119
// 5 | 120 123 124 125 126 127 128 129 130 131 132 . 133 . 134 . 135 136 137 138 139 140 141 142 143 144
// 6 | 145 146 147 148 149 150 151 152 153 154 . . . 155 . . . 156 157 158 159 160 161 162 163 164
// 7 | 165 166 167 168 169 170 171 172 173 174 . . . 175 . . . 176 177 178 179 180 181 182 183 184
// 8 | 185 186 187 188 189 190 191 192 193 194 . . . 195 . . . 196 197 198 199 200 201 202 203 204
// 9 | 205 206 207 208 209 210 211 212 213 214 . 215 . 216 . 217 . 218 219 220 221 222 223 224 225 226
//10 | 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252
//11 | 253 254 255 256 257 258 259 260 261 . . 262 263 264 265 266 . . 267 268 269 270 271 272 273 274
//12 | 275 276 277 278 279 280 281 282 283 284 . . . . . . . 285 286 287 288 289 290 291 292 293
//13 | 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 333 314 315 316 317 318 319
#define NUM_LEDS (kMatrixWidth * kMatrixHeight)
CRGB leds[ NUM_LEDS ];
// This function will return the right ‘led index number’ for
// a given set of X and Y coordinates on your RGB Shades.
// This code, plus the supporting 80-byte table is much smaller
// and much faster than trying to calculate the pixel ID with code.
#define LAST_VISIBLE_LED 319
uint8_t XY( uint8_t x, uint8_t y)
{
// any out of bounds address maps to the first hidden pixel
if( (x >= kMatrixWidth) || (y >= kMatrixHeight) ) {
return (LAST_VISIBLE_LED + 1);
}
const uint8_t ShadesTable[] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51,
52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77,
78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 320, 88, 321, 89, 322, 90, 323, 91, 92, 93, 94, 95, 96, 97, 98, 99,
100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 324, 325, 326, 110, 327, 328, 329, 111, 112, 113, 114, 115, 116, 117, 118, 119,
120, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 330, 133, 331, 134, 332, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144,
145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 333, 334, 335, 155, 336, 337, 338, 156, 157, 158, 159, 160, 161, 162, 163, 164,
165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 339, 340, 341, 175, 342, 343, 344, 176, 177, 178, 179, 180, 181, 182, 183, 184,
185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 345, 346, 347, 195, 348, 349, 350, 196, 197, 198, 199, 200, 201, 202, 203, 204,
205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 351, 215, 352, 216, 353, 217, 353, 218, 219, 220, 221, 222, 223, 224, 225, 226,
227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252,
253, 254, 255, 256, 257, 258, 259, 260, 261, 354, 355, 262, 263, 264, 265, 266, 356, 357, 267, 268, 269, 270, 271, 272, 273, 274,
275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 358, 359, 360, 361, 362, 363, 364, 285, 286, 287, 288, 289, 290, 291, 292, 293,
294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 333, 314, 315, 316, 317, 318, 319
};
uint8_t i = (y * kMatrixWidth) + x;
uint8_t j = ShadesTable[i];
return j;
}
Thats my matrix, the question is does anyone have any experience with “LAST_VISIBLE_LED”
Can you maybe provide me with some assistance?
