Here is that high density LPD8806 strip in action.
http://www.youtube.com/watch?v=4CTpZxtJJII
That looks great!
I wish you could feel how rugged this thing is. The aluminum channel is super light, yet extremely protective.
That is (literally) brilliant! I love the “shimmer” effect with the unlit LEDs. Clever use of palettes or something more algorithmic?
Noise Playground example sketch with dither disabled, and the secret’s out…
Must share your build. Love it!
@Jon_Burroughs This might be a dumb question, but how did you disable the dither on the playground sketch?
@John_Burdett Not a dumb question. LEDS.setDither(0) is the line to disable dithering, use it in the setup() part of your code.
Thanks, That helped, but i’m still getting a real “sparkley” pattern how do you get that smooth flowing effect?
I did a lot of experimentation with the values to find this type of animation look. That’s all you really have to do, here are my settings for the Noise Playground example sketch:
// how many octaves to use for the brightness and hue functions
byte octaves=5;
byte hue_octaves=1;
// the ‘distance’ between points on the x and y axis
int xscale=300;
int yscale=10;
// the ‘distance’ between x/y points for the hue noise
int hue_scale=2;
// how fast we move through time & hue noise
int time_speed=50;
int hue_speed=2;
// adjust these values to move along the x or y axis between frames
int x_speed=500;
int y_speed=150;
Oh, and my matrix dimensions are set to 74 x 3 with serpentine FALSE. This allows me to mirror the strip down the middle.
ahh thank you those settings look much better. I also had my matrix way too small
Post a video of your rig!
Well right now my current rig is the test strip on the wall of my cube at work but here a shot of that haha
I want that code for the back window of my jeep… 