Hey friends! I've created a pulsing brightness effect with a simple brightness fade and

Hey friends! I’ve created a pulsing brightness effect with a simple brightness fade and an inbuild color palette (CloudColors_p). All works great, but the direction of the flow is going the wrong way! Is there a function that reverses or does the opposite of a palette in this case? On that note, how customisable are the inbuilt palettes? Can someone help me out or point me in the right direction? Thanks greatly!

Easy fix. Gah, just changed the ‘motion speed’ variable to -1.

SetCurrentPalette();

static uint8_t startIndex = 0;
startIndex = startIndex -1 ; /* motion speed */