Im branching out into vector graphics cutting but having issues (go figure). I made a very simple christmas ornament… circle, snowflake, date. I made it in photoshop, saved it as JPG, uploaded it to vectormagic to convert (I dont have illustrator), then open in corellaser. I make a 5x5 box, import it as svg and there it is! looks great! Problem is when I hit cut, I get the outline of the ball and thats it. nothing on the inside. Ive tried “all pages” and “Only selected” (while selecting all) etc. The funny thing is, if I go on the right side layer list and see all the curves, I can select them individually and they are actually highlighting as curves.
Ive tried importing as pdf, svg, eps, etc. all with pretty much the same results.
If I select a handful of the curves by themselves those selected ones will cut, but thats a band aid, not the answer. What am I doing wrong? 100% stock setup, corellaser.
Make sure the white areas inside the ball have no fill. Even if it has white color, corellaser will treat it as a solid object and just do the outline.
Corellaser get’s a little squirrelly with images composed of curves sometimes. I’ve had to resort to etching images with jpg output files before to get around this.
@Yuusuf_Sallahuddin_Y thank you. I did try inside first but it still gave me the middle finger. I did not try as drawing. Ill definitely try that tonight!
@Bob_Damato Must be something else going on. Would be interesting to know what’s going on. Unfortunately I can’t test the file from my end as I’m no longer using the stock controller. But might be worthwhile someone else testing it to see if the issue replicates on their end.
@Bob_Damato@Yuusuf_Sallahuddin_Y Ok, it’s what I thought was happening. When you converted your jpg to svg the white elements in the center became curves that are sitting on top of the black background shape of the ornament. In the pic below, I offset the white curves from the black background so you can see what I’m talking about. So all corellaser sees is the black background and just does the outline since the interior black parts are really part of the background.
To fix this you have two options. The easiest is to just delete the white box curve and then give all the other curves no fill and set the curve outlines to black at 0.01mm (bottom pic). The other way is to convert the curves to bitmap and then do an outline trace and delete all the white parts (top pic). Let me know if you have any questions.
Holy cow @Nedman It seems I do have a bit of a learning curve with the vector side of the world. I see exactly what you are saying now though, and it makes sense. Ill play with it this weekend and let you know how it goes. Thank you so much!!
@Nedman That did it. The easy way for me was to turn it into a bmp then do a quick trace. Probably not the most ideal way to do it, but it came out great. Thank you again!