I'm starting to prepare for the arrival of my printer so I'm starting to

I’m starting to prepare for the arrival of my printer so I’m starting to get more into the modeling side of things.

Of course there are too many options and I want to devote my time to the ones I’ll end up using more so I’m trying to see which ones work best for the way I think.

BUT… in the short term, I have a specific project consisting of multiple designs with a similar work flow and I want to make sure I’m not wasting my time doing things the hard way, so I thought I’d lay out what I’m doing and see if anyone has already figured out a good streamlined way to do it.

Basically I’m starting with a 2D bitmap image and creating a silhouette. Ultimately I’d have multiple layers like this that I’d extrude and assemble into a 3D design. Think of it like a box where I have a layer for the bottom and a layer for the top then I’ll connect the two with left/right/top/bottom sides.

I have Photoshop CS2 and Illustrator CS2 and obviously access to Inkscape. So I was going to use one of those to trace the bitmap silhouette then I guess use Illustrator to export an SVG to import into some 3D program for the extrusion and assembly.

I’d love to just import the silhouette into a 3D program and do all the vector tracting there and cut out multiple export/import type functions.

So is there a 3D program that I can do that with? And, failing that, what’s the best workflow someone might recommend for going 2D Bitmap -> 2D Vector -> 3D extruded model. Then assemble multiple of those into a single 3D model.

Any thoughts? Thanks in advance!

I always went with Inkscape -> Trace Bitmap (a tool that you can use to 1-click turn a raster image into a vector) -> import into OpenSCAD and extrude. But OpenSCAD can be a little intimidating for some.

First, thanks for the quick response. :slight_smile:

I took a look at Inkscape a while ago and I got the same feeling I did from that that I did from Gimp. That I could make due with it if I had to, but that Photoshop and Illustrator were a little better (even an ancient CS2 version of them). Although I have a love/hate thing with Adobe products too. hah

I believe Illustrator CS2 had a trace function as well. When I started messing with Illustrator, I noticed it’s pen tool worked different from Photoshop’s pen tool where if I made two points then tried to add an anchor to the middle of the line to drag and create a nice curve, it didn’t add the anchor. Going to go back and try it again, though… and give Inkscape another try I think.

OpenSCAD looks good to me. I’m a programmer, so the idea of working with code seemed natural to me. But I’m also messing around with 123Design for now.

Just wanted to make sure I couldn’t do it all right in a single 3D program, even if I had to manually trace the stuff.

Thanks again!

I mean, I’m sure you can do it in a single 3D program - Solidworks certainly can. But that’s a 4k-5k package. I don’t know about Rhino or others.

It seems that your questions are above my understanding. However, two of the programs I use may be of some value to you. Some of which I am thinking can be handled in Tinkercad, import the silhouette and extrude, and some may work well in Bonzai3D. It has a nurbs functions that you can use to grab handles and create curves and extrude from point or line to other point or line. My ignorance is showing, but a quick glance at both products might give you a definitive answer. Bonzai3D is from Autodysys, makers of the more expensive FormZ and http://tinkercad.com is obvious.

Regardless, good luck and welcome to our community.

@Rojer_Wisner sorry for being overly-wordy and confusing. :slight_smile: The short version if that I want to take a couple hand drawn outline graphic and turn it into the sides of a 3d printed box. Just looking for the shortest/most efficient way to do that without using 10 different programs.

I’ll definitely take a look (or a second look in some cases) At everything mentioned. Thanks again, guys!