In investigating the fill_2dnoise16() function in the NoisePlayground example sketch,

In investigating the fill_2dnoise16() function in the NoisePlayground example sketch, I have found that the colors displayed are mostly shades of green and red. Is there a way to define the range of hues for the function?

I hadn’t really looked at that example before, but what struck me here is that this function assigns hues directly to the LED array, whereas I normally use noise functions that allow me to take an 8 or 16 bit noise result and then apply that to a palette lookup. Usage will be faster with this one, but the tradeoff is the lack of palette support.