It has been a while since I’ve mentioned anything about BeagleSNES. With the addition of the emulators for NES, GBA, and GBC in the v0.7 release, BeagleSNES was taking its first step towards the next gen Beagle Entertainment System (BES). This emulator suite is more flexible than the original BeagleSNES, and it also makes some components more modular to address OSS licensing issues where needed. The OpenGL ES rendering in BES allows for arbitrary scaling to any resolution, leading to solid support for all sorts of LCD/DVI/HDMI displays. I’m still working with the newest 3.14 and 4.1 kernels to find the right kernel to support all of the features that BES will need. In the meantime, I’ve been fixing bugs and cleaning up the BES codebase in those five free minutes that I have each week.
http://www.youtube.com/watch?v=HL1pg13f5Z0