I’ve been dabbling with noise, palettes and other patterns for arbitrary screen layouts for a wee while now but today just added realtime audio reacting to the mix! All the patterns here are derived from noise and the maths functions (quadwave/triwave), fairly basic to start with but i’m getting the hang of things now.
All of them should run at 30fps+ up to ~500 pixels on any shape/size of screen so long as it has been mapped first and a version compiled for that mapping.
http://youtu.be/z79susLq-7o
Can you share your code for this, or in particular, the code you use to map the layout? I’m currently working with a circular type layout, and would be interested to see how you do your mapping. Thanks