Last night I was going through my code for a project and found something that should be a bug, but wasn’t affecting the operation of my project.
To assign a hue or pick a colour from a palette, I’m cycling through the range to 1024 and dividing by 4 to get a value in the range to 256. In one instance, I forgot to put a check in place to rollover my values to 0 if I exceed 1023. This didn’t cause an error. I decided to test by setting my hue value to multiples of 256 (512, 1024, -256, etc) and found that the colour red was returned, the same as if I set to 0. It even worked for negative numbers.
Is this a feature of FastLED that I hadn’t noticed until now? Or is it to do with the functions only expecting a byte, and discarding the rest of the information, and the byte received happening to be the least significant byte?
If so, can I sustainably keep passing values higher than 255 as the hue or colour from palette variable, or will it lead to problems? If I can, it will save me multiple calls to rollover my 1024 to 0, which would be nice.
Thanks for the great library