Look!
A noise field that is completely modulated by itself.
The most vivid and alive animation I have ever created. A self-fertilizing one!
(Yes, humbleness and understatement I still have to learn.)
Sometimes I can feel the animation breathing⦠wondering where to go next.
The noise values perform sometimes rapid changes resulting in fast movements / changes of the animation. We could soften this by averaging over some neighbor values or even over a small rectangle of data. But then the code might become a bit messy or long. Just saying.
@Tommy_Sciano Buffer in the other snippet is a CRGB array with the same size as leds. So: #define NUM_LEDS 256
CRGB leds[NUM_LEDS];
CRGB buffer[NUM_LEDS];
This is pretty slick just on a short strip of WS2801ās. Iām doing a project for my niece, and this was a good addition. Iāll post some shots when Iām done, but itās still a work in progress. Thanks for this. Itās cool.
Great to know you guys play with it! Here an improved version of this animation. I got the particularly erratic movements smoother now by averaging every control point over 4 neighbor noise values.
I also added a noise influence causing the colormapping to become slightly desaturated controlled by the noise. That adds a bit more ābreathingā to the animation.
I switched to a red palette for a heart display Iām doing. It looks AWESOME, and the blend from red to violet to white with hints of orange is perfect for the form.
Thanks again for this. Itās wonderful. I may pull it into my window lights if I ever get that rebuilt (we put new windows in, the led strips no longer fit right).