Many thanks to Mark Kriegsman  as usual.

Many thanks to @Mark_Kriegsman as usual. Got the inspiration for this from his anti-aliased light bar example. I first extended into a 2D matrix to figure out how to light 4 pixels and then went to 3D in my L3D Cube.

Two virtual pixels in a 3D environment. There are 16 fractional locations between each physical pixel so when the pixel is not exactly located on a physical pixel, up to 8 pixels will light proportionately to the location of the virtual pixel. This demo uses just 2 virtual pixels. I purposely made one fast and one slow hence the title.

Based on this great example by Mark Kriegsman: http://pastebin.com/g8Bxi6zW

Once I got that working, I jumped to enable multi-pixels. Now the code supports any number of pixels chasing each other around in the cube. Tons of fun! Best toy I’ve bought in years.

Code can be found here: http://pastebin.com/mNHaKHg3
http://www.youtube.com/watch?v=O-fDF_HVPtI

Looking great! Nice 3-D anti-aliasing!

Stray idea: have the fast one’s hue be “beatsin8(19,HUE_RED,HUE_YELLOW)” and the slow one’s hue be “beatsin8(3,HUE_AQUA,HUE_PURPLE)”…

Man, I could probably play with this for days…

Still 5 days left to get one!

@Mark_Kriegsman , just for you: https://www.youtube.com/watch?v=wnUV5WJLKQU

I had it moving really slowly and I didn’t love it. It’s much better faster IMO.
Here it is in 2D: http://youtu.be/QqNkxnuOugA
And slower in 3D: http://youtu.be/kahUdh9wpNQ

You could also make a few small ones in the middle and a few fast ones around the edge: Rutherford atom!

ARGH I so wish I had the money to buy one of these. So cool!

Same here expenses like the hare , money like the tortoise