Moved development over to Visual studio / vMicro.

Moved development over to Visual studio / vMicro. Neopixel class seems to be appending a “u” to pins giving me an error “Invalid Pin specified”.

I assume it is a setting on my side. Any ideas on how to get a clean compile on VS?

The u isn’t your problem (it’s just a diagnostic thing the compiler is including in its error message to let you know it’s an unsigned value). Your problem is your build environment isn’t setting the platform defines properly so that I can do the correct pin mapping - and so FastLED is flagging the pin you’re attempting to use as being invalid. Without seeing the enitrety of your build log, (pastebin or gist, please) - I can’t tell you in more detail what’s going on with this.

u is how the linker specifies unsigned constant integers.

Thanks for the quick reply
http://pastebin.com/6E7UirxT

See this first line?

“Compiling debug version of ‘a6_Dsp_Test’ for ‘Arduino Yún’”

You’re building for the Yun - there is no pin 49 or anything that high on the Yun - the Yun’s pins top out at about 26, give or take.

yup. Thanks for the catch.