My latest design.  I call it the Tudor Rose box.  I have tried to

My latest design. I call it the Tudor Rose box. I have tried to create an effect of heavy wood carving that was popular during the Tudor period.
This was a real challenge.

This is 3D printed on my Ordbot using 1.75 PLA filament. Layer height is .2. Infill is 15%

The box also has a secret lock:-)

Beautiful! I think you achieved your goal!

Awesome! Can we get the STLs somewhere?

As a wood carver, I have to say I am impressed !

Brilliant! Abs-so-lutely brilliant.

I would like to do something similar with ancient hieroglyphics, Egyptian and Mayan. Are you willing to share your process? Or, can I commission a work from you by me providing you the parameters and you providing a me quote? I’d prefer to learn how to do it but it may be beyond my skills or tools.

I use a range of applications depending on what I want to do. Adalinda was sculpted using Blender because she was a purely organic shape. This box was a mixture of Solidworks and Maya. The key to doing something like this is to have a good plan drawn out to work from. Sketch it so you know exactly how you want it to look - and don’t deviate, you’ll save a bunch of time and a headache. If you have a design that requires precision for fit or movement, I would recommend also doing a template model first to get the basics down - build it plain and you can work from this experience when building the final model.

Porting models from one application to another (unless they have bridges specifically written like the Autodesk products do) is usually not worth the effort, so sit down and have a good think about what needs doing in what application. For example, the rose could only be done in a Maya/Blender application in order to have to required control and to include “imperfections”, but the body of the box and the hinge etc was far easier to do in a CAD package. As it had to be made in parts anyway, it was simply a case of working out how I could still capture the effect I wanted but have the parts built in applications best suited. It doesn’t all have to be super expensive software either. There is plenty of open source stuff out there.

I am writing some assembly documentation for this box which I will put up when I post the STLs on Thingiverse (probably this weekend).

What I am doing regarding the model building isn’t particularly clever - it takes patience though and an enjoyment of repetitive tasks:-). It really boils down to drawing up a good plan. You can get pretty good effects from a nice vector drawing and extruding it - in fact, for hieroglyphics, this would be a great place to start.

Animals are a bit more tricky but tutorials abound on Youtube - I would still recommend reference drawings all the way though. It’s quite easy to get “lost” when working close up with a piece of geometry and to have that plan there helps loads.

@Ashley_Webster Thank you - I am glad you enjoy it:-D

@Victor_Gallagher I’d be very impressed with myself if I had made this from wood. I wouldn’t know where to start:-)

What sort of finishing techniques have you used here, Louise?
Love the whole look of the piece. Truly original.

Sorry - what do you mean by finishing techniques? Something done to the model post printing?

Sorry, yes, I did mean exactly that, but now I’ve zoomed in and had a closer look at the pictures I can see that it’s the natural finish with layers still visible. I do like the choice of colour. I have a coffee-brown and a copper-brown but yours looks richer.