My latest sculpture, printed in white PLA on my  printer.

My latest sculpture, printed in white PLA on my #3DR printer. Designed using character modelling software, Blender and netFabb, and sliced with Cura. Print time: 12 hours; print height 200 mm, my tallest print so far.

That is very good indeed. Well sculpted and elegant.

Thanks Louise. It’s an idea I’ve had floating around for a few weeks now. Amazing to be able to turn it into a physical object inside 24 hours.

It cost me about £300 in total for the parts. The design is by @Richard_Horne and I documented my build at http://mynext3dprinter.tumblr.com/

@Richard_Gain how are you finding Cura supports? I find they could use some tweaking at the interface layer but that capability isn’t exposed in the gui yet

Not too bad on this print. Most of the supports broke away nicely with just a little trimming needed. I do love the ‘Fix horrible - type B’ option in the advanced settings - works really well on this kind of model.

Any chance of getting the STL?:slight_smile:

This actually looks completely printable without support material.

It could be modified to be prontsafe at least, I think that the fingers bend downward where they meet the other hand.

Awesome!

Would love to print one myself if you’re willing to share an STL. I also understand if this is something that you don’t want to give away freely though.

Jealous of your support skills… I still haven’t figured out breakaway supports yet :frowning:

Looks like slic3r’s default with no I interface layers @Brett_Giesler . Go into advanced and set your extrusion width on supports to be thinner than default. Bring that number down till your supports are too brittle too stand and revert to the last successful one. There might be a better way to do this though.

I’m curious about the modeling process. What charger tools in Blender did you use and is there a tutorial you can point me to?

Nice! That’s a great design, I really need to try some organic modelling.

Very nice

@Richard_Horne try Zbrush!! Its what all the pros use to do insanely detailed organic models. It makes 3D modeling act more like clay sculpture work.

@Ben_Van_Den_Broeck ZBrush looks very nice!, a little too expensive for me, makes me wish I was an academic. I’ll give Blender another go.

Yes - I’m the same way. Zbrush looks great but it’s just a little to expensive for what is at present a hobby.

I’ve just started playing with the demo version of http://www.curvy3d.com/ which is MUCH cheaper and does look interesting.
I’m not sure if it offers more than Sculpt in Blender and of course, it’s another learning curve to climb.