Under preferences there is a theme selector. The dark theme was just recently added, but theme support itself was always there.
(Not sure what happened with the pink theme I saw at the office…)
I hope you understand that I didn’t see “USB support” as “one specific board/firmware is giving problems”.
I got a smoothieboard the other day, might take a quick look to see why this doesn’t work. But no guarantees.
Uhm, yes, well, interesting story on that one. The magic smoke escaped, and took the power supply out with it. Not sure if it was the board or the supply that was at fault. But both are toast.
Didn’t know about the 2nd one. I’ll check with him when he is back from vacation. Yes proper voltage according to the info, it was a simple wall plug thing that he used. Think the problem was that it was a cheap that was without proper regulators.
@Shai_Schechter just to confirm, the Smoothboard that I have works with the old 15.04 Cura, and the new 2.6 Cura fails to print with it (while in the log, it does say that it is connected to it…)
Note that I didn’t have temperature sensors connected, which made it report “inf” as temperature, which could be throwing Cura off. But I don’t think that’s the problem, as the old Cura did work.
So the problem has to be somewhere in the porting of this code from the old to the new Cura.
(That’s all the investigation I did so far)
@Daid_Braam Yes exactly. The old Cura has no issues. The beta we tested from Jaime had some improvements. We were able to start a print, but it only laid down about 5mm of plastic before stopping dead in its tracks. Before the tweaks he did, it wouldn’t even start a heat up/start a print via Cura 2. So some progress was made.
I think you’re on track regarding the porting of the code. If memory serves me right, Jaime noticed that smoothieware doesn’t like empty command lines. Any ideas?
If I just open a terminal to the board and send an empty line, it replies with an “OK”. But maybe it doesn’t like ‘empty’ checksummed lines. Not sure what the Cura code is doing in 2.x. I don’t have a full dev environment for it setup right now. So debugging is a bit harder.