Originally shared by Mark Wheadon
The face emerges. #3DPrinting #VelocityPainting

Originally shared by Mark Wheadon
The face emerges. #3DPrinting #VelocityPainting

Now this is one serious step forward! I can’t wait to see more!
Very cool! This is a very useful technique to 3D printing decal effects on a model.
Can you share any information on your pearl script method of manipulating the code to generate the images?
I’ll be in my bunk…
@Jeff_Parish I expect I’ll release the scripts soon but I’m not sure how to do so yet. Basically I’m figuring out what texture each of the gcode vectors should be and setting the velocity accordingly. When a vector crosses a pattern boundary then I split it on the boundary and generate extra gcode or the smaller vectors. Perhaps follow me on Google+ or Twitter and I’ll let you know?
I’m glad people are enthusiastic about this. I certainly am – enjoying developing it.
Man, this is the BEST improvement in 3D printing I have seen in quite some time…
@Ernesto_Martinez Music to my ears.
Yes, this a solid step forward for a very real community contribution that has instant value. Loving this!
Brook
Printrbot
Jumping way ahead… if different (perceived) color gradients are possible within a bandwidth of color provided from s single color, my mind wanders to a triple extruder setup that has white, grey and black… switching colors where appropriate and combining the effect with velocity painting… also makes me wonder if over/under extrusion has any affect too. I wonder how fast of a response you could get from extrusion multiplier? Just brainstorming.
Brook
It’s amazing what you’re doing here!
What it’s your twitter account?
Wow wow wow. Really awesome.
Great work… I’m in line to beta test
if/when you get to that point.
@Mark_Wheadon I already am. Please do let me know.
One of my favorite materials to print with is Colorfab Bamboofill. The variable speeds I print at dictate how dark or light the print comes out. The trick is to change your speeds to generate simulated wood grain. Easy to do in horizontal layers but it would be much more realistic if you could do vertical lines and patterns. Very hard to do manually changing the speed.
Here is the object I would like to apply this technique to. http://www.thingiverse.com/thing:1661934
@Luis_Diaz @MarkWheadon
@Mark_Wheadon thanks!
I’ve released the code into the wild: https://plus.google.com/+MarkWheadon/posts/5PVTBnXKU2E
Thank you, sir! Release early and often!
Brook
ايه ده