Originally shared by Nathaniel Stenzel
New v90, ball and cylinder bit final cut examples from my bucket_mill project at https://github.com/nathanielstenzel/bucket_mill.
Originally shared by Nathaniel Stenzel
New v90, ball and cylinder bit final cut examples from my bucket_mill project at https://github.com/nathanielstenzel/bucket_mill.
Could you explain the idea behind bucket milling a bit? Is this an optimized roughing cut?
Yeah. Basically. I was using a sort of bucket-fill algorithm for CNC tool paths, but since it is removing material instead of filling, calling it bucket-fill is just wrong, so I call it bucket_mill.
My python script can make rough cuts and final cuts.
Not everything for the final cuts is a parameter yet, but I will probably work on that problem sometime soon.
I finally have decent parameters for my program!
I’m still working out how to use it!
@John_Bump I sent you a chat hangout. If you accept it, we can chat about it is used. For now, I will just say that it makes instructions to carves height calculated from the brightness of the dots in an image into a block of wood or whatever.
I’m online infrequently and unpredictably at the moment, but if I don’t end up figuring it out I’ll get back to you. I love the idea. Rough clearing pocketed areas without completely wasting oodles of time is a serious drawback of the cam I’m using. Thanks!
@John_Bump that gives me an idea. I could try to set something up to import gcode too and then you could make a series of rough cuts from the gcode of final cuts.
I might make a gcode to carved item preview program later on.
@John_Bump , importing STL files good for you? I have a rough draft, but currently bit matching does not seem to work with it for some reason, but I have a start. Large triangled in the mesh are an issue too though.