Originally shared by Sébastien Mischler (skarab)
UPDATE
- Pack all objects (arrange).
- Bounding box collisions detection.
- Drop objects on build plate (z=0).
- Some minor bugfix…
Originally shared by Sébastien Mischler (skarab)
UPDATE
aren’t you using ThreeJs at all?
Yes Three.js is at the heart of this project.
The latest version if threejs is super nice and allows multiple webgl instances to share a scene because of how they store the necessary webgl housekeeping info. Something just about every other 3d scene lib doesn’t allow.