Qt5 Cinematic Experience on BeagleBone Black (OpenGL ES/QtQuick2) benchmark 640x480 & 1280x1024
@Walter_Myzhar_Lucett this program has been used quite often on other embedded boards to check the qt graphic performance (http://youtu.be/TzNWqoJRFsc).
My impression is that modern and gui rich programs can be well run on the beaglebone black with resolutions up to 1024x768. When using higher resolutions like 1280x1024 the performance drops quickly.
I’ve used a self compiled and patched 3.12 kernel (ubuntu rootfs). Unfortunately the cpufreq interface changed in recent kernel versions. I didn’t find the time to verify whether the processor was running at the speed of 1GHz. The graphic output was directly rendered to the framebuffer, without a flip chain.
Yes sorry… I know the program. I would like to know your OS, if desktop or core, and so on.
I’m getting my BBB tomorrow (yahoooo) and one of the first thing that I will do is to port Qt 5.2.1 on it for my project: http://myzharbot.robot-home.it
The BBB will run a server, I do not need GUI, but I need performance
Patched 3.12 kernel, 5.00.00 alpha release of the TI graphics SDK. Cross compiled qt5.1, rendering platform eglfs, no X.
Haven’t checked the newly released 5.1 gfx sdk yet, nor the compatibility with the “official” 3.13 kernel.
Here’s a sample for qt5 without opengl support:
“+Daniel Barthels K. I’m currently working off a Tarball to try and compile QT-Creator, to compile MultiMC, to have a version of Minecraft that works on Beagle and other ARM devices. Will report back if something works. http://armsdr.blogspot.com/2014/03/qt-521-beaglebone-binaries.html”
Can you give some tutorial for compiling kernel 3.12 and paching ?