Question about noise function return ranges:
I am extensively using noise8() in my code, and I found that it seems to return values heavily biased toward the middle of the range (120). I made a loop that iterated 100k times and tested the min/max of noise8() calls using random x and y and z values. I found that the value never dipped below ~60 (this is from memory so could be off a bit), and didn’t generally go all the way up to 255.
Is this by design? In my experience with simplex/perlin noise, it returns values in the full range. I’ve “solved” the problem by rescaling the return value, but it bothers me and I’d rather do it “right”. Thanks!
