Quick question for the mesh experts out there… Im working with a series of images captured from 123D Catch, like this brick street, and I want to amplify(?) the texture of the stl to make the texture more apparent. Figured I could use MeshLab but that thing is a monster. Thoughts?
It’s going to be difficult, because in amplifying the texture, you’re going to end up also amplifying noise. You may end up coming out with more things to fix than it’s worth.
So you essentially mean scaling in the vertical using meshlab? I can look that up for you. Meshalb is a bit of a mess/maze. Any noise amplificication can be smoothed with one of the smoothing filters.
I put a tool into Quokka 1.1 under the menu Shape | Transform to let you scale just Z. Quokka has a small footprint and you can download it from http://splod67.com.