Quick question for the mesh experts out there....

Quick question for the mesh experts out there… Im working with a series of images captured from 123D Catch, like this brick street, and I want to amplify(?) the texture of the stl to make the texture more apparent. Figured I could use MeshLab but that thing is a monster. Thoughts?

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It’s going to be difficult, because in amplifying the texture, you’re going to end up also amplifying noise. You may end up coming out with more things to fix than it’s worth.

Write a script to read the STL and multiply the coordinate normal to the street by a factor. If noise is a factor, just low-pass filter the data.

So you essentially mean scaling in the vertical using meshlab? I can look that up for you. Meshalb is a bit of a mess/maze. Any noise amplificication can be smoothed with one of the smoothing filters.

I put a tool into Quokka 1.1 under the menu Shape | Transform to let you scale just Z. Quokka has a small footprint and you can download it from http://splod67.com.

try meshmixer http://www.meshmixer.com/

Yep, thats what I did in the end. Used it to close off the stl anyway so I just scaled it a little in the z and it worked well enough.