Slic3r keeps deciding it needs to fill in parts it shouldn’t. Anyone have any ideas why?
Also it will fill between different letters depending on its size.
Slic3r keeps deciding it needs to fill in parts it shouldn’t. Anyone have any ideas why?
Also it will fill between different letters depending on its size.
Thanks for your info Ashley. I’ve found the following out just now. I ran it through Slic3r 0.9.9 on my Mac (other version is 1.0.0RC2 on PC) and it rendered perfectly and the object even came out cleaner. I’m going to downgrade my PC to match.
The object was run through netfabb and the errors do show up when I step through.
Slic3r has a setting where if a certain area is smaller than [x]mm^2, it does a solid infill. Just turn it down. There’s no need at all to downgrade, you just need to go into the advanced settings.
Anthony I tried adjusting that down from 40mm to 10 to 0 with no change. I’m guessing its just an RC2 issue.
Also switched to 0.9.9 on my PC and it works fine now. Haven’t tried RC3 yet.
To be clear, the setting changed was “Solid infill threshold area”, correct?
When you import to 1.0.0RC2 does it say it autofixed the model at the bottom?
There were some changes to the way defective files are handled, I’d guess the new auto-fix algorithm went crazy on your part. Sometimes it works, sometimes it creates the most horrible errors on its own - it’s one of the rare moments when I wish Skeinforge wouldn’t have been abandoned.
I get the same infill problem with RC3. Can’t figure out why it would do that and installed it on a brand new computer too. I dont really trust anything past 0.9.9
I had such issue. It’s appears when i have to much polygons in shape. A just replace groups of straight lines by curves.
Check your Gcode prior to printing. I will sometimes get minor artifacts related to models that are overcomplicated. If you are using sketch up, try deleting any unnecessary lines.