So after months of trying to remove little dots of noise from my gpu slicer, I finally decided to try disabling ant-aliasing in the renderer, and it fixed it. All the noise disappeared…
So if I need to eventually anti-alias a slice, the plan is to render a slice at higher res, then downsize and resample for the projector.
It’s cool that you’re writing code to run in the GPU!
Its stupidly simple really. But super fast. Its just geometry based. I was getting frustrated thinking I would never fix the noise, but it works now!
I’m not sure if you have seen IceSL, it’s also GPU-based and seems extremely powerful (unfortunately not open source though).
Just want to be clear. This is a bitmap raster slicer for dlp or sla systems. It does not produce paths. It’s nowhere near as fancy as icesl, just super faster at producing slice layers.
And anything that can be moved into GPU is awesome.