Workaround for polytri bug is now in place.

@Todd_Fleming and do you have an idea how to generate fill jobs from vector files in the same way than raster files?
It’s two separate code bases. lw.raster-to-gcode (an NPM package) handles raster files (another name for bitmap files) and cam-gcode*.js handle vector files. They use wildly different approaches.
I tried Mill Pocked (just for seeing what happens). I think it should work on an entire object and then move to the next.
At the moment I looks like a random order!
If you want it to do one object at a time, then create a separate operation for each object. cam-gcode combines paths into a single compound path then operates on the whole. It uses a greedy optimization algorithm to order the result.
Ah ok. I understand. So I have to do this for engraving. For laser engraving I think result will be better if an area is burned by one step.
It seems like you care about things most people don’t. You want bitmap-style algorithms on paths. You want a specific ordering on pocketing. Most people just want the final result to look good and the gcode to run their machines at a decent speed.
For sure. If the material is just burned (maybe it is hotter then areas where the laser is far away) it reacts in a different way. Not easy to explain what I mean. E.g. Burn a sheet of paper with a lighter: If It has a burned edge it will burn faster than an untreated edge. (Sorry: English is not my mother language).
Try it on your machine. It we get reports back from multiple users that a particular operation, properly configured and used, produces bad results, then we’ll reconsider how it’s implemented. BTW, mill operations aren’t for lasers, they’re for mills.
This is Co2. A way faster! I have a diode laser (2W). Mobilecover was engraved with a feed rate about 2000mm/min.
There’s a couple things that might be hurting the burn quality. We can narrow it down by running a test. Convert your SVG to a bitmap and run it at the same feed and power. Set Laser Diameter to the same value you used for Line Distance. Post a picture of the Fill Paths and bitmap version side-by-side in a single photograph so lighting and focus won’t be different.
I did the test. And the result says a lot. Raster diagonal looks best. Fill path has the darker parts like yesterday (see first “S” lower left).
https://plus.google.com/photos/111079322062040624414/albums/6386669194695030833/6386669194820937218
This is a closeup of your Raster Diagonal run. There’s a difference in darkness between these two corners. Can you increase your motor acceleration without losing steps? I suspect your acceleration is too low.
https://plus.google.com/photos/101442607030198502072/albums/6386728427986644497/6386728428235100818