Soundspout V2, particles bounce off the top end, affected by gravity.

Soundspout V2, particles bounce off the top end, affected by gravity. Fixed the hues for different bands rather than sound reactive.

Code here: http://pastebin.com/BpPQmbbq

There’s a fair bit that’s commented out as I’ve fiddled. The video really doesn’t do this justice.
https://www.youtube.com/watch?v=qHjGuTebB54&feature=youtu.be

Man I really need a diffuser :slight_smile:

awesome! also great track, have it on vinyl

That looks awesome! I’m working on a similar-ish music visualization project built into my entertainment center, with various selectable effects. I may have to adapt your code to add as one of the effects!

Are you using a mic or line-in for the audio input?

Microphone actually. Took a good while to get it performing well. I’ve done a lot of work on this since, I can drop you the new code.

Uses a pot to select different visualisations:
http://pastebin.com/UXU8f1dC

I really dig this. Do you have a hardware schematic that you’re willing to share? I kind of get the gist of it from here: http://nuewire.com/info-archive/msgeq7-by-j-skoba/ But I wanted to make sure I wasn’t missing anything as far as parts go. I’m trying to add this to the one large and three small projects, I’m doing for the Burn.

Mat, looks great , would it be possible to re-post your code, as it is no longer there I did the 8x8 on a bigger matrix, and would like to use all the abailable LEDs . Thanks in advance for your work

Looks like I uploaded a later one which doesn’t expire: http://pastebin.com/UXU8f1dC

Hrm, I need to dust off the unit and change the sensitivity actually.

The scaleadc() function in that sketch is a load of crap, I don’t know what I was thinking. Half an hour of tinkering and I got it working way better than it ever did, mostly by remove stuff from this crap function :slight_smile:

Thanks matt, do you have on hand the code you have modified to make the particle libraries to work on bigger matrix than 8x8?.rgds