This is my log from trying to run Minecraft on the Pi,

This is my log from trying to run Minecraft on the Pi, and it’s more or less comparable to the Black in that Java just quits in the middle of deployment. Any ideas?

does Java have EGL bindings to work with what @Robert_Nelson has done with BeagleBone SGX support?

Right now, I’m using GLShim to try and pass off the GL calls as GLES2, disabled 1.3-1.4 support on LWJGL, and using the SGX kernel as spec’d in the link you posted earlier. Libgl1-mesa-dev worked, but it was software emulated and slow as hell. I can look into modifying the bindings okay, but the guys on the Pandora boards have one working, so I know it can be done.

@Jason_Kridner @Robert_Nelson Could the Open JDK be rewritten to use these calls? Maybe my issue I’d that I’ve been using the Oracle builds?