Why did nobody tell me that the 16 bit noise looks SO much better than the 8 bit version?!
Just working on a SmartMatrix noise playground.
Way better structured than FunkyClouds was.
Full palette support.
Every animation is now basically just a set of (pretty many) parameters which makes it fun to play with.
More to come.
Looks like fabric ripples. How do you manipulate the noise to get it to go in one direction? Do you leave the Z axis alone and increment others? Too cool!
Are you using the Gamma Correction feature in SmartMatrix? It’s on by default in SmartMatrix, but the FastLED SMART_MATRIX controller turns it off by default. It could make a big difference in a pattern like this.
The FastLED_Controller example included with SmartMatrix shows how to enable Gamma Correction
The Gamma Correction maps a 24-bit color into a 36-bit color space (or 48 if you modify a header file but it costs CPU and memory and doesn’t make a big difference). Fades to and from black should look much better with Gamma Correction on.
Cool. So if I initialize the SM as a FastLED controller with gamma correction switched on it internally calculates and uses automaticly the 36 bit space, right? I ask because I get less fps now. 43 vs. 54 with 3 noise layers.
@Anton_Mulidran Oh but he did! You have to look for it under this thread. He shared the process for how he went about and offered a solution. The fun part should be trying to figure it out on your own, at least that’s what I call fun…sheesh