So for weeks now ive been struggling to get this to work and I

So for weeks now ive been struggling to get this to work and I finally did it!!!

With the help of multiple people here in this group.

Currently im not running any sort of capacitor not really to sure how to figure all that out. Im also not sure why my scrolling text isnt working but here you go. My project so far!

That’s super Alec! Awesome job, glad you sorted it all out.

If you want to add one, you can solder a 1000uF 25V capacitor across the positive/negative power lines near the start of the pixel strip. Something along the lines of how it’s done in the attached picture.

(Pay attention to the polarity of the capacitor when hooking up.)

@marmil

Thank you so much.

Now to paint, do the mesh for the eyes, and mount a battery to power it.

Then I will start the full size wearable.

Looks great. Did you add any other animations?

@Brian_Lewis ​ I’ve really been focusing on the slanted lines because that’s what the artist uses. I can’t figure out how to make the movement choppy but I’m sure I’ll get there.

I’m not entirely sure how to do things like , maybe a pac-man going around type of thing.

The text isn’t working but I feel like it has something to do with my font file being set up for a 5*5.

I have the confetti animation working and a few other random ones.

As of a month ago I had never touched an Arduino.

Glad to see you got it working! It’s too late, but I made a tool to help you generate an XY map: https://macetech.github.io/FastLED-XY-Map-Generator/

@Garrett_Mace ​ I actually have to do this all over again for my final wearable project. With about double the LEDs. So this will work amazing.

@Alec_Luce Here is some updated code that might be glitchy enough to look the way you want: https://gist.github.com/macegr/32df4a60a710f8496f72470dd38d42b1#file-effects-h

That was very “fireworky” It almost looked as if it wasnt functioning properly. the colors acted as strobe/ little to no delay between each color.

I thought about attempting to accomplish my goal with like a bit map function. Much like what you used with the pumpkin eyes

His helmet just skips to the next 3 dots

so just doing row ONE

000xxx000xxx000xxx000xxx000xxx000

Then it would SKIP to

xxx000xxx000xxx000xxx000xxx000x

then skip to

x000xxx000xxx000xxx000xxx000xxx

and all the rows below would follow suit

Skipping rather then flowing to the next slant pattern.

Kinda of like stop motion.

Ill see if I can find a good youtube video.
000xxx000xxx000xxx000xxx000xxx0
xxx000xxx000xxx000xxx000xxx000x
x000xxx000xxx000xxx000xxx000xxx

@Garrett_Mace

I have a bad way of wording it.

Right now the swirl travel smoothly around the head and I want to eventually get to be more like stop motion.

bitmap 1
000xxx000xxx000xxx000xxx000xxx0
xxx000xxx000xxx000xxx000xxx000x
x000xxx000xxx000xxx000xxx000xxx
00xxx000xxx000xxx000xxx000xxx00
xx000xxx000xxx000xxx000xxx000xx

bit map 2
xxx000xxx000xxx000xxx000xxx000x
000xxx000xxx000xxx000xxx000xxx0
0xxx000xxx000xxx000xxx000xxx000
xx000xxx000xxx000xxx000xxx000xxx
000xxx000xxx000xxx000xxx000xxx00

some how making it look like it isnt just jumping back and forth and actually traveling one direction.

the function i posted depends on the rest of the rgb shades code, you’d need to share the code you’re using for me to adapt it

I’m out atm iirc. I’m using 2614 last visible is 318 and the slant ATM is a 5228

Does that help?

It’s you slant bar from the holiday code.

@Garrett_Mace

Still won’t know what’s going on until you post all of your code somewhere. I’d recommend a Github repository, or at least a zip file of your sketch folder if you’re not able to do that. On my setup it was slanting bars that slowly cycle through colors while doing some random glitchy shifts in the bars.

I’ll do it as soon as I get home. @Garrett_Mace

The goal is to have it skip to the next led. Almost like a slow delay between the led shutting of and the next one turning on.

You could ignore the code I posted (it would be way cooler but not authentic). Use the existing slantBars, increase effect delay a lot (100? 300?) and increase the slantPos increment a lot (from 4 to maybe 32). That’s halfway there…the rest is recognizing the original helmet has two sections and the top/bottom are rotating opposite directions.

Ya I noticed DJs helmet does that on version 4 of it. Iirc version 3 of it most smoothly the opposite direction.

I’m actually pretty cool with mine being all one section moving left to right. I’d just like to make it a bit more choppy.